PONS is a neon-lit marble territory battle set in the back alleys of a cyberpunk city.

  🎮 HOW TO PLAY

  - Your Pons (marbles) bounce around automatically, claiming tiles on each wall hit

  - TAP anywhere to change their direction

  - Claim more territory than your rival before time runs out!

  - Ally Pons that collide get a speed boost

  - Last 10 seconds: FINAL RUSH — all Pons go 2x speed!

  ⚔️ 5 ARCHETYPES

  - Scout — Fast, covers ground quickly

  - Tank — Heavy, captures extra tiles per bounce

  - Trickster — Chaotic, unpredictable movement

  - Painter — Efficient, fills gaps with bonus captures

  - Guardian — Defensive, recapture bonus on enemy tiles

  🎰 BLACK MARKET

  - Spin the roulette gacha to collect new Pons

  - Fuse duplicates to evolve rarity: Common → Uncommon → Rare → Super Rare

  🗺️ 3 STAGES

  - Back Alley — Classic square arena

  - Narrow Street — Tight corridor

  - Rooftop — Split island territories

Built with Phaser 3 + TypeScript. Pixel art assets by PixelLab AI. Sound effects by ElevenLabs.

B-PONS is my first game — a neon-lit marble territory battle built with Phaser 3 and TypeScript.

I'm learning as I go, so feedback is super welcome! Drop a comment on the game page or reach out — I'd love to hear what you think. 🎮

Published 19 days ago
StatusIn development
PlatformsHTML5
Authoreiji24g
Tags16-bit, 2D, Pinball, Pixel Art
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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bpons-itch.zip 7.6 MB

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