B-PONS
PONS is a neon-lit marble territory battle set in the back alleys of a cyberpunk city.
🎮 HOW TO PLAY
- Your Pons (marbles) bounce around automatically, claiming tiles on each wall hit
- TAP anywhere to change their direction
- Claim more territory than your rival before time runs out!
- Ally Pons that collide get a speed boost
- Last 10 seconds: FINAL RUSH — all Pons go 2x speed!
⚔️ 5 ARCHETYPES
- Scout — Fast, covers ground quickly
- Tank — Heavy, captures extra tiles per bounce
- Trickster — Chaotic, unpredictable movement
- Painter — Efficient, fills gaps with bonus captures
- Guardian — Defensive, recapture bonus on enemy tiles
🎰 BLACK MARKET
- Spin the roulette gacha to collect new Pons
- Fuse duplicates to evolve rarity: Common → Uncommon → Rare → Super Rare
🗺️ 3 STAGES
- Back Alley — Classic square arena
- Narrow Street — Tight corridor
- Rooftop — Split island territories
Built with Phaser 3 + TypeScript. Pixel art assets by PixelLab AI. Sound effects by ElevenLabs.
B-PONS is my first game — a neon-lit marble territory battle built with Phaser 3 and TypeScript.
I'm learning as I go, so feedback is super welcome! Drop a comment on the game page or reach out — I'd love to hear what you think. 🎮
Download
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